Over the years, I've acquired experience in various languages and tools from all areas
of development and I'm always open to learning new ones.
Master's Degree in Computer Engineering at Minho University, specialized in Computer Graphics/Artificial Intelligence.
Years of experience working as developer and CG artist.
Helped developing a state-of-the-art pipeline for hologram content creation and consumption.
Contributed in all areas of development, such as desktop apps (C++/C#), frontend (Javascript/threejs), backend (NodeJS/AWS) and iOS (Swift).
Helped developing a state-of-the-art avatar system for Woven City.
Unity-side development (C#), and AI/training related development (Python/Pytorch).
Small 3D team focused on developing high quality flight simulator addons.
Works include iconic Canadian aeroports such as Halifax and Deer Lake for X-Plane and MFS2020.
Commissions range from rigged 3D models to game engine projects with shaders and AI implemented.
Minho University | 2017-2019 | |
Minho University | 2014-2017 |
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I'm a software engineer and artist from Portugal.
From a very young age, I’ve had an interest in computers that originated from playing video games. My interests, however, aren't just technology-related, as I tend to explore any topic or field I'm vaguely interested in, like 2D/3D art, fitness/sports and music.
For me, physical activity is just as important as working to reach my career goals, so if I'm not sitting in front of a computer, you'll probably find me at the gym.